A REVIEW OF ARGUMENTS FOR THE USE OF
COMPUTERS IN ELEMENTARY EDUCATION
Valdemar W. Setzer
vwsetzer@ime.usp.br
http://www.ime.usp.br/~vwsetzer.
Dept. of Computer Sciences
Institute of Mathematics and Statistics,
University of São Paulo, Brazil
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Introduction
In recent times, critical opinion has appeared concerning the
use of computers by children and adolescents, specially in
education at the primary and high school levels. In this essay,
we begin by citing and summarizing some of the arguments given in
favor of the use of computers by children and in education. Then
we argue against them using some opinions which we consider to be
non-standard.
Another approach and some more details on many of the issues
covered here may be found in [8,9]. We also introduce here some
new arguments.
Arguments in favor of early use
Let us introduce here some arguments for using computers in
education, at home and in school, using citations.
T.Oppenheimer, in a recent article criticizing indiscriminate
introduction of computers in schools, lists the following popular
reasons for "computerizing our nation's [the USA]
schools," [1]:
1. "Computers improve both teaching and student
achievement."
2. "Computer literacy should be taught as early as
possible; otherwise students will be left behind."
3. "Technology programs leverage support from the
business community - badly needed today because schools are
increasingly starved for funds."
4. "To make tomorrow's work force competitive in an
increasingly high-tech world, learning computer skills must be a
priority."
5. "Work with computers - particularly using the Internet
- brings students valuable connections with teachers, other
schools and students, and a wide network of professionals around
the globe. Those connections spice the school day with a sense of
real-world relevance, and broaden the educational
community."
Let us now hear a strong fighter for the introduction of
computers in education, who gives deeper reasons. We will cite
him in chronological order. In his book "Mindstorms"
[2], S.Papert writes:
6. "I began to see how children who had learned how to
program a computer could use very concrete computer models to
think about thinking and to learn about learning and in doing so,
enhance their powers as psychologists and as
epistemologists." [p. 23]
7. "I believe that the computer as a writing instrument
offers children an opportunity to become more like adults, indeed
like advanced professionals, in their relationships to other
intellectual products and to themselves." [p. 31]
8. "Increasingly, the computers of the very near future
will be the private property of individuals, and this will
gradually return to the individual the power to determine
patterns of education. Education will become more of a private
act... There will be new opportunities for imagination and
originality." [p. 37]
9. "... the computer may serve as a force to break down
the line between the 'two cultures' [humanities and science]. ...
So in this book I try to show how the computer presence can bring
children in a more humanistic as well as a more humane
relationship with mathematics." [p. 38]
10. "LOGO environments are not [Brazilian] samba schools,
but they are useful for imagining what it would be like to have a
'samba school for mathematics.' ... The computer brings it into
the realm of the possible by providing mathematically rich
activities which could, in principle, be truly engaging for the
novice and the expert, young and old." [p. 182]
11. "The computer can be seen as an engine that can be
harnessed to existing structures in order to solve, in local and
incremental measures, the problems that face schools as they
exist today." [p. 186]
12. "Computation can be more than a theoretical science
and a practical art: It can also be the material from which to
fashion a powerful and personal vision of the world" [p.
210].
In his book "The Children's Machine" [3], Papert
says:
13. Across the world children have entered a passionate and
enduring love affair with the computer." [p. ix]
14. "The introduction of computers is not the first
challenge to education values". [p. 5]
15. "The computer graphics and the artificial creature
projects give a glimpse of directions of change of School that
move toward megachange." [p. 21]
In his book "The Connected Family" [11] Papert says:
16. "Across the world there is a passionate love affair
between children and computers." [p. 1]
17. "The best uses of computers that I have seen in homes
are so much better than what is being done with computers in most
schools that I have come to see home computing as a major
(perhaps the major) source of pressure for educational
reform." [p. 15]
18. "... one of the big contributions of the computer is
the opportunity for children to experience the thrill of chasing
after knowledge they really want." [p. 19]
19. "What will children learn by making a game? They will
learn some technical things, for example to program computers.
... They will develop some psychological, social and moral kinds
of thinking. Most important of all in my view is that children
will develop their sense of self and of control. For instance,
they will begin to learn what it's like to control their own
intellectual activity." [p. 47]
20. "... parents should recognize the need to build new
kinds of relationships with their children and should see the
computer as a vehicle for building, rather than as an obstacle
to, family cohesion." [p. 79.
21. "... using the children's enthusiasm for computers as
a basis for enhancing the family's learning-culture." [p.
79] "Computer learning experiences give the family a chance
to become more aware of its learning culture and a chance to work
at slowly (cultures never change fast) improving it." [p.
81]
Patterns
Examining these arguments, the following patterns emerge (at
the end of each item we refer to the above arguments which apply
to it):
a) Computers should be learned and used as soon as possible
because they will be essential for the individual in the
professional working place (2,4).
b) Students who do not master computers will not keep pace
with their classmates (2).
c) Computers are good tools for learning (1,8,9,19).
d) Computers improve students' achievements (1,19).
e) Computers accelerate children's development, mainly
intellectual (6,7,19).
f) Computers may provide a free environment for learning
(7,8,18).
g) Computers may promote social (and family) cohesion (20,21).
h) Computers provide a fascinating learning environment, one
that attracts children and young people (13,16,18).
i) Computers provide for a challenge of traditional
educational methods and values (11,14,15,17).
j) Computers induce a certain vision of the world (12).
k) Computers make it possible to learn without tensions and
pressures (10,13,18).
l) Computers (through the Internet) make students get
interested in foreign cultures and people (5).
m) Computers develop self-control (19).
n) Computers may provide for a more humanistic teaching (9).
o) Computers may enhance imagination and creativity (8).
p) Computers may be used to make children conscious of their
own thinking process (6,7,19).
q) Computers provide for an individual way and pace of
learning (8).
We want to add the following patterns that did not appear in
the citations:
r) Children have to learn computers otherwise they will be
afraid of them at adult ages.
s) Children who don't use a computer at home may develop
psychological and social problems (e.g. a sense of inferiority).
t) Through the Internet, computers make it possible for
students to access all sorts of information not available through
other means.
In the sequel, we are going to refer to the arguments as (1),
(1,3) etc. and to the patterns as (a), (a,c) etc.
Critique of the patterns
- It is a big fallacy that children and young people have
to learn computers now because otherwise they will fall
behind in their future chase for professional jobs.
Computers are becoming so easy to use and learn, on-line
tutorials and helps are becoming so powerful that any
person will be able to learn how to use computers very
fast at any age. We believe that the use of computers
will be part of on-the-job training, provided by the
enterprises themselves. Just look at the millions of
people now using computers without having had any special
training before, sometimes just with some hints from
other people (this is exactly the case with our
spouses!). It is a fact that many adults are afraid of
computers (r), but we presume this will not be the case
with children that have been born after the introduction
of personal computers: these have become so common as
airplanes. How many people are nowadays afraid of flying
a plane? Certainly a relative fraction of those that
were, when planes were still not so common in our skies;
furthermore, consider that there is a physical danger in
flying, but apparently none when using a computer.
- This pattern applies mainly to the use of computers by
children at home. Here we have to consider two cases:
they are also used in school, and then there is no need
to install them at home; or they are not used in school.
In the latter case, it is necessary to consider if
teachers are requiring something that only students with
computers at home can do, for instance handing in an
essay necessarily composed with a text editor, or looking
for some information through the Internet. In these and
similar cases, the teacher should be advised that it is
not fair to discriminate students who can't have access
to a computer. Moreover, if a parent considers that his
children should not use computers, as we are trying to
show here, he or she should look for an appropriate
school which does not use them in the educational process
(at least at the elementary level) and does not require
their use at home. We are aware that this is going to be
increasingly difficult; we should fight for the existence
of alternative schools, in these case those that are not
for the use of computers in education before high school,
as we will expound later.
- One of the reasons computers seem to be excellent tools
for learning is the attraction they exercise upon
children and teen-agers. But if we go deep into this
phenomenon, it is possible to detect that this attraction
is due to two main reasons: what we call "the
cosmetics" and the "video game" effects.
In the first case, users are attracted by the multi-media
effects, such as fascinating pictures, sound and
animation. In the second, by an excitement similar to
that felt when playing a video game: the setting is
perfectly, mathematically defined, and the user feels the
power of complete dominance upon the machine. When the
desired result is not reached - either not being able to
force the machine to do what was expected, or not being
able to discover by trial-and-error an appropriate
command or sequence of commands -, the user enters a
state of excitement, which stems from a purely
intellectual challenge. We mean here a challenge which
has nothing to do with a physical ability (such as those
required in sports). The certainty that one will
eventually discover the right way to do something with
the computer attracts the user to such a degree that he
forgets everything else, entering what we have called
"the obsessive user state."
Thus, when used for educational programs, what attracts
the child or adolescent is not the beauty or interest of
the contents being learned, but these cosmetic and video
game effects. One may object that a human teacher also
tries to present each subject in a fascinating fashion.
We would object that she would be using her own
enthusiasm, and the knowledge she has of her class to
present the subject in a nice way, which should be
adequate to her students at their age and proper
development, and certainly without forgetting the
contents. In other words, the subject should be presented
in a contextual form, adequate to the students in that
class. An educational software does not have the
possibility of "knowing" or deducing what is
the student's context: what she or he has learned the
week or even the year before, what has been happening
around or in the world, etc. An interesting question
is this: what happens to a student that gets used to
learning with computers? Is she going to tolerate a
normal class without all those cosmetic and video game
effects? How about the interest to read and study through
books, and the concentration necessary for this activity?
We conjecture that all these activities will be damaged
by the use of the unique setting presented by computers.
In other words, computers damage traditional learning
methods. If this is good or not, is another question.
- Suppose this pattern is correct. Then one should ask:
what kinds of achievements are improved by the use of
computers in education? It is possible that students get
better grades in multiple-choice tests in mathematics,
but is this a good or a bad sign? The necessary logical
thinking exercised while using a computer (recall that it
is an abstract, mathematical, logic-symbolic machine) may
improve exactly logic-symbolic thinking. We doubt that it
improves other kind of mathematical thinking, and any
kind of non-mathematical ones. In fact, the working space
presented by computers is absolutely well defined. We
consider that real creativity does not happen in
well-defined spaces but in ill-defined ones, such as
those involving handicrafts, art, humanities and social
interaction. We conjecture that the development of
logic-symbolic thinking forced by computers in fact
hinders real creativity in non-logical, formal symbolic
areas.
- We have no doubt that computers accelerate children's
development. This is quite clear to us: forcing a virtual
setting, a formal language (when issuing or choosing
commands to any software) and a logic-symbolic thinking,
computers force children and teenagers to physically and
mentally behave like adults. It is absolutely non-natural
for a child to sit on a chair for long periods of time,
if the child has no possibility of imagining, innerly
fantasizing (this would happen while hearing a fairy
tale, for instance). As with TV, educational software
full of images leave no space for inner imagination. In
fact, we conjecture that the capacity for forming inner
mental images is damaged by the use of such software.
Note that if this software is not rich in images, and
consists essentially of texts, it will be so boring to a
child or adolescent that it will not be used at all.
The acceleration of a gradual mental and psychological
development, making the child innerly and outwardly
behave like an adult, is in our opinion the worst
influence exercised by computers. Obviously, we are of
the opinion that there is a proper timing for every
development in children and young people. Any undue
acceleration produces some damage; in particular, we
think that early intellectual activities tend to steal
from the child her childhood, necessary for a balanced
development, which should encompass physical,
psychological, artistic, social and intellectual aspects.
In this sense, we extend to any kind of computer usage
Neil Postman's fears for the disappearance of childhood
[4], which he concluded mainly from examining the impact
of communication media. So pattern (e), which is praised
by many authors, Papert in particular, is for us a
counter-argument for the use of computers in education.
Paperts position is absolutely clear, as in his
following statement: "The image of children using
the computer as a writing instrument is a particularly
good example of my general theses that what is good for
professionals is good for children." [2, p. 30]
That is, in our opinion he does not recognize some
essential differences existing between children and
adults. He also does not see the damage one can do to
children when they are handled as adults. His argument
(6) seems astonishing: behaving like psychologists and
mainly epistemologists puts a child into a clear adult
state of consciousness.
- This pattern is based upon a conception that traditional
schooling methods impose strict forms for behaving and
learning, and this is damaging to the child or young
person. We are absolutely against authoritarian teaching.
But we are not against the exercise of a loving
authority, such as that recommended to teachers using the
Waldorf methodology [5]. This means that the teacher
recognizes that children and adolescents need orientation
and a firm guidance when necessary. Look at a child
walking on a street, with her father or mother holding
her little hand. How secure she feels! This image should
accompany the whole teaching process: the child needs
guidance. This means recognizing the child's or young
person's needs, not imposing what is not proper or
interesting for her. In this sense, we are against what
has been called "libertarian education," a
method where the child does in school whatever she
wishes. This is exactly what Papert praises in his LOGO
environment, because the child is programming the
computer and has an open space to do whatever she
pleases. In fact, for him the teacher is a mere
"facilitator," not a counselor or orienting
authority. He even praises the fact that in his
environment sometimes children teach their teachers (he
tells a story of himself facing this situation for the
first time [11, p. 168]). In the elementary education
environment, this looks to us as an aberration. The child
should admire in elementary school the teacher's
personality, feeling secure that she will be guided by
the latter's experience through the wonderful mysteries
of life. During high school, the student should admire
the teacher's specialized knowledge. We think it is
absolutely necessary for a healthy future social life
that students of any age learn that there are limits to
what they should do and how they should behave; probably
too much freedom too early tend to produce insecure
adults.
An interesting aspect of the use of the Internet in
education is exactly the fact that it presents a
"libertarian" setting: the user has the whole
world under his fingers, and nobody is orienting him what
to fetch and to examine (unless only limited access to
some sites is allowed - in this case we think that the
experience is going to be so boring that the student will
rapidly lose his interest). Only an adult should have the
self-control necessary to impose self-limits, such as
limiting the time of use, objectively looking only at
what one has previously determined as the goal of the
interactive session, and so on. A child is normally not
able to exercise such controls; if she does, she is
behaving like an adult, and has stopped being a child
(refer to our comments on pattern (e)).
- The promotion of social and family interaction is due to
the fact that a user may discover some new command or
sequences of commands, or even a new site at the web and
then shows it to the other people around. We find this
social interaction extremely poor. Compare with a child
playing ball with her playmates, or a family activity
such as a conversation during a calm meal. One should
ask: which one is a healthier, more natural, more
intensive interactive setting? Which one really improves
social relations? Note that the computer setting will
only occur eventually in professional life; on the other
hand, normal social interaction without the incentive of
a machine will be the standard setting for the adult
life. What do we wish to teach our children, being led to
social interactions by a machine or through one's inner
interest and pleasure in social life?
- We have already commented on this pattern. We recall that
this attraction is a fake, provided by the cosmetics and
video game effect of computers.
- Computers in fact challenge traditional educational
methods and values. We fully agree with Papert that they
are not adequate. But our diagnostics differ somewhat
from his, and our solutions are totally different.
One
of the problems with educational systems is that they are
too abstract, at all levels, mainly in elementary and
high school ones. Let us give here a typical example. In
Brazil, children in grade 2 or 3 learn what an island is
in the following way: "Island is a piece of land
surrounded by water from all sides." This is a
formal definition, and as such is devoid of life, leaving
almost no space for imagination. Compare with a story
told by the teacher, of someone whose boat sank and
swimmed to a beach, then tried to go home and wherever he
got there were more beaches or stones over the sea. This
story should be enriched by all sort of details on what
the person found, fruits, animals, and so on. It could be
accompanied by a beautiful drawing made by the teacher at
the blackboard using colored chalk. This drawing should
exactly leave space for imagination, and not have all
possible details as presented by a photo. This way the
children may create their own inner images, and innerly
participate of the drama felt by the hero of the story.
They would create a live island in their minds; following
the Waldorf Education method [5, after such a story the
children would be asked to draw with crayons whatever
they liked about the story (and here an element of
freedom is introduced into the class), thus requiring
some action to their outside, and not just absorbing with
their intellects.
The excessive abstraction in learning activities make
the students hate school. They just cannot identify
themselves with what they are learning, because in
general it has nothing to do with reality and their whole
beings - it is mostly directed to their intellects. The
simple fact that children and young people have to sit
for hours hearing what the teacher says, without doing
anything else than thinking, eventually breaking this
process by writing on notebooks the abstractions and
definitions they hear or read at the blackboard), is
absolutely unnatural for young people. Observe children
leaving a typical school: many times one observes
something like an explosion, running around, beating each
other, etc. This is an expression of their having
absorbed the whole time and not being able to put out
anything. Classes are in general not balanced, in a
rhythm of inspiration and expiration, as organized in
Waldorf Education.
What happens with computers in this sense? Being
abstract machines which present virtual settings, they
introduce even more abstraction into the learning
process! It is astonishing that Papert, who so well
criticizes the traditional schooling system, does not
notice that programming a computer, which is what his
LOGO setting forces its users to do, is the utmost in
abstraction. Programming a computer is using only
a mathematical language, developing what is called in
mathematics an "algorithm." But we want to
stress the fact that any use of computers force
abstractions. Any picture displayed on the screen has no
reality; the computer does not present the reality of the
human teacher in front of the class, of the whole class
hearing the same subject, etc.
So, we agree that computers challenge the traditional
educational methods, but not for better, on the contrary,
for worse! Unfortunately Papert does not know that the
traditional class setting may be deeply transformed,
enriching it with a new way of regarding the students and
the educational process. To begin with, teachers must
recognize that the main attitude is developing an
altruistic love towards their students. Secondly, they
should regard their profession as a sacrifice: they
should not force each student to be what they think is
ideal (and abstract), but have to recognize what the
student needs as an unfolding individuality. Thirdly, the
teacher should have a deep knowledge of what is proper
for each age and each group of students. This last factor
is perhaps the most distinguished characteristic of
Waldorf Education. WE presents a revolutionary
educational method based upon the developmental model
introduced by Rudolf Steiner. There are other such
models, but none is so encompassing, taking into
consideration all aspects of the human constitution as it
unfolds according to the age of the young person.
Fourthly, the teaching should be directed to the students
as whole individuals, and not just as intellectual
brains. In other words, actions (willing) and feelings
should be so much cherished and developed as good
thinking. In fact, WE stresses that during elementary
school, teaching should be oriented through feelings,
mainly through artistic activities and an artistic
presentation of any subject (even mathematics!). At
normal high school age students start looking for purely
conceptual explanations of the world; it is at this stage
that the WE method presents subjects in abstract,
formally rigorous ways, as required by scientific
theories, - but always in relation to the real world, and
not as pure intellectual abstractions.
We have stressed here the WE method because it is an
established one, in existence since 1919 and in practice
in more than 700 schools all over the world (more than
100 in the USA and Canada). It is astonishing that
proponents of radical changes in education, such as
Papert, ignore such a revolutionary change which
preserves the traditional school setting with human
teachers, classes, and so on. In [6, 9], we have
expounded our ideas and proposals for the introduction of
computers in education, at high school level, inspired
mainly by WE.
Summarizing, yes, we have to radically change the
educational process, but this change is not a
technological one, it is a humane one. It is sad to see
so much hope put on computers as saviors of the
educational system, when we see that it represents the
continuity of its main problems.
- We agree that computers induce a certain vision of the
world (j). Unfortunately, for us this vision is
absolutely inadequate for children and teenagers. It is
not a humane vision, it is a machine, a technological
vision. Schumaker, the reknown author of "Small is
Beautiful" has called the attention to the fact that
science and technology have tried to solve the problems
of the world. Nevertheless, what one hears and reads is
most frequently "questions of survival" -
problems produced by technology or technological points
of view of society [7].
We would like to call here the attention to the fact that
computers require the exercising of a particular kind of
thinking, leading to commands which we may give the
machine, and which it is able to interpret. In other
words, when issuing commands to any software we are
forced to think in such a way as to make it possible to
introduce those thoughts into the machine. In particular,
any program is of such a class. We call this type of
thinking "Machine-Thinking." When exercising
it, we reduce our wide thinking space to that defined
(and accepted) by the machine. Obviously, this has an
influence on the way the person thinks, because humans
are continuously incorporating and being influenced by
their experiences (the reader of this paper is not going
to be the same after having read it; the author expects
that the transformation has been for better!): the
tendency is to think in a logical, unambiguous way, and
expect everything in the world to be abstract,
deterministic and foreseeable as computers are. We fear
particularly the deep influence this attitude may have
upon children and young people, who are precisely
developing their way of regarding the world.
- This pattern uses the fact that computers may be
programmed never to censor, being always available for
new experiments. We are also against a teaching method
that produces tensions and pressures, as the typical ones
with grading systems, flunking, admonitions for a
deficient academic accomplishment, etc. The problem is
that this may be changed in a traditional setting, as WE
has been demonstrating for decades. In fact, the system
does not assign grades, which are pure abstractions - in
Brazil, the grading system goes from 0 to 10; what does a
5 in a test (in general, the minimum to pass) mean: the
student knows half of all topics or half of each topic?
One sees how ridiculous it is to handle real people in a
pure abstract fashion. WE has demonstrated that a new
kind of learning may take place in a classical setting -
this change does not require any machine, on the
contrary. It requires a more humane approach to
education, and not a technological one.
- One of the arguments in favor of the use of computers in
education is their application in the Internet, making it
possible for students to exchange fast mail with people
or students in foreign countries. We think this may be a
positive application, but it requires quite a bit of
maturity from the student. So, we would recommend the use
of the Internet only at the last year of high school.
Lowell Monke, who teaches in a high school in the USA,
has once made an interesting observation: his students,
leaving his class on computers, faced foreign students
leaving the front room, from a class in English as second
language. He noticed that no one of his students
addressed a foreigner. So one may think: shouldn't we
teach our students how to get interested in real people,
developing their social interest and sensitivity, instead
of giving them the opportunity to engage in a
conversation with a virtual person living in another
country? Is this contact perhaps a palliative to real
person-to-person interaction, eventually producing an
anti-social attitude, instead of the opposite one?
Furthermore, what is more important, exchanging a
probably eventual futile conversation or seriously
reading some description of the foreign country? Our
recommendation in this respect is that such Internet
contacts (to be carried only by high school students) be
always carefully programmed by teachers, who should
continuously follow what happens.
- We think that, much more often than developing
self-control (m) computers develop lack of discipline.
Let us make a simple comparison. When handwriting a
letter or typing it with an old-fashioned typewriter, a
person has to exercise a tremendous mental discipline. In
fact, the possibilities for making corrections are
extremely limited; a neat format is only reached through
painful observation and control on how the lines are
being written. Now compare with the use of a text editor.
The user does not have to pay almost any attention,
because she will be able to change everything, move
paragraphs or phrases around, and obtain a neat print
just by choosing appropriate commands or icons. She
doesn't even have to pay much attention to spelling and
grammar, because correctors will detect most of her
mistakes and suggest corrections. The result of this lack
of need for paying attention is, in our opinion, an
invitation for exercising lack of discipline. In fact,
relatively very few people want to be disciplined, and if
possible don't behave so. This is even more typical when
developing a program. Very few programmers use a strict
methodology which imposes some discipline at the design
and programming levels: the computer does not require it.
The result is that almost all programs are big mysteries:
the "year 2000" problem is derived exactly from
this lack of discipline. If the programmers would have
documented decently their programs, and had chosen
appropriate names for the variables containing dates, the
changes would be quite simple. The big problem is to
discover which variables contain dates. Moreover, it was
poor programming practice saving 2 bytes (or even not
saving anything, depending on the format used for the
date variables) for each year: this was a typical
optimization in the wrong place. All this is due to one
essential characteristic of computers: it is possible to
badly develop (software) products which work fairly well.
The problem occurs later, when they have to be adapted or
maintained.
But, suppose computers indeed develop self-control. In
this case, what happens with children is that they are
again forced to act like adults. Nobody would expect a
child to exercise the type of self-control needed to use
a computer in a decent fashion (this includes properly
choosing the adequate web sites to be examined).
- In our opinion, computers represent the opposite to a
more humanistic teaching. This should be provided by
humans, and not by machines. The first rules for a
humanistic teaching is loving and respecting students. No
machine can exercise such soul activities. We were very
impressed that Papert does not mention the fact that
teachers should love their students - this is obvious,
because he would not be able to apply it to computers. It
is also impressive to find apparently only one mention of
the word "love," actually in his two latest
books, in fact at their beginning: those cited in items
13 and 16 above (the latter is a grand opening to that
book). We consider the phrases "love affair with the
computer" and later "between children and
computers" to manifest a frightening vision of the
world. If humans start dedicating their love towards
machines we may expect terrible social attitudes,
probably worse than those practiced during this century's
wars. Moreover, speaking about a "love affair"
with a machine is not just obscene, it reveals a
fundamental viewpoint prevalent in his three books:
humans are just machines. In our opinion, humans are not
machines - neither animals, but this would lead us too
far from our main subject.
- As we have expounded when criticizing item (d), our
opinion is the opposite to this pattern: computers do not
enhance imagination and creativity, on the contrary, they
impair them. Let us here cite a type of software which
many people consider connected to creativity: drawing
programs. To really understand that the creativity
exercised with their use is extremely limited and in fact
non-artistic in a deep sense, it is necessary to compare
it with real painting. Here, nothing is fixed. For
instance, colors are mixed in an intuitive, not formal
way, and only after putting them on paper or canvas one
can see the result. On the other hand, a drawing program
gives exact colors, in fact formal ones, because
they are the combination of intensities of red, blue and
green measured each in a formal scale of 0 to 255. If one
colors a certain region using a certain color (from a
formal palette or combining the three numbers), the
result is a uniform color, something impossible to obtain
with real paint: the pressure on the brush, the texture
of the surface, the humidity, all this influences the
result, making the process a rather intuitive, that is,
non-formal one. Only with personal experience it is
possible to understand what we mean here. For further
considerations and details on computers and art, please
refer to [8].
A child may reveal a high sense of improvisation and
discovery when using a computer. But should we call these
qualities "creativity?" In fact, what the child
is doing is to combine previously logically defined
functions. Creativity in science (except perhaps for
algebraic Mathematics), arts and in the social life means
for us devising absolutely new ideas or objects which are
not just a combination of previously known patterns.
Recall also what we have already said: real creativity is
exercised in ill-defined working spaces (that's why we
excluded Mathematics, albeit recognizing that there is
also some sort of limited creativity in
this field).
- If computers may make children more conscious of their
own thinking process, this would mean that those children
would be forced to be as conscious as adults. Children
should not have the same degree of self-consciousness as
adults. In Brazil, the legal full adulthood is attained
only at age 21. An ancient wisdom is expressed here: it
takes that long for a young person to become fully
self-conscious and be assigned free will and
self-responsibility. Self-consciousness is only exercised
through thinking, so what computers would be doing here
would be to contribute for the elimination of childhood
and "teenagerhood." See our comment to (e).
- Individual ways and paces of learning are fine for
adults. But it is an aberration to say that children and
teenagers know what is best for them, and may decide what
and how they should learn. Again, this freedom is
desirable for adults, but when induced into children, it
makes them insecure and leads to eventually wrong
decisions. We adults have to assume the responsibility of
guiding them, and that's exactly what they expect from
us. Traditionally, in Brazil or in Europe high schoolers
don't have the possibility of choosing elective subjects.
All of them have to study Mathematics, Physics, History,
Geography, foreign languages, etc. This is a consequence
of the fact that adults should know better what they need
for their formation, at each age. It is a simple fact
that the same subject should not be presented to
different ages in the same way, due to the different
grades of maturity. But the computer - or the Internet -
respect no age, in fact no context whatsoever. The
traditional context known by parents and teachers when
they choose a book, the way to introduce a subject, or
any activity for their children or students is totally
absent in a computer. The computer "handles"
its user all in the same manner: as abstract entities, in
fact as machines, independently of the software being
run.
- This pattern has already been covered in our discussion
of (a)
- This pattern may have some truth in it. In this case,
parents should make the following question: what is the
biggest and most serious damage, the psychological/social
for not having a computer or the damaging effects
produced by computers? Our personal experience is that if
the parents are sure of their position, and understand
why they are taking it, then the children unconsciously
follow the decisions without much questioning. There is
no sense in conceptually explaining to small children
(say, up to age 7-8) the reasons for taking some
attitudes. But the child should get some justification;
at that age, a story or an image is the adequate
educational tool. One could ask her: "what do you
prefer, playing ball or using a computer?" and then
show that playing ball or taking a walk is much more fun.
For small children, perhaps up to age 6, the author
has given a suggestion which he learned through the
Waldorf electronic discussion list (information on it
with its moderator, Dick Oliver, dicko@netletter.com),
and has received feedback with excellent results. At that
age, children have an enormous drive to imitate. So a
parent (who is forced by his/her profession to use the
computer at home while the child is awake) could together
with the child construct a "cardboard computer"
cutting boxes in the shapes of the various units, connect
them with wool strings, draw the keys and screen with
crayons of paint, and even build a "printer"
with slots for inserting and taking out a sheet of paper.
While daddy or mom are using their computers, the child
could be using hers, eventually "printing" a
letter to a relative, with some drawing, etc.
For older children, we strongly recommend that one
firmly says that computers are not adequate for them, for
instance because the child is forced to remain sit for a
long time, without doing almost anything with her hands
and not being able to invent new plays. Sound
prohibitions should be part of education: the child is
already used to the fact that it has no permission to
drink alcoholic beverages, drive the car, and so on. A
child who has not learned to respect limits will probably
be an insecure adult with some social problems - in our
opinion, much bigger than those she may suffer for having
been different and having had no access to computers
(and, we urge parents, to TV and video games).
- The Internet indeed makes available information that is
difficult to obtain through other means. But the
questions here are: is this information so important and
absolutely essential? Does it really bring something to
the learning process that can't be obtained by other
means, without the problems caused by the use of a
computer and the Internet, as we have been discussing
here?
Learning to search useful information through the
Internet should be taught, but we think the proper timing
for this is the senior high school years. The Internet is
being populated by an enormous amount of information, a
great part of which is garbage. In fact, it seems that
its growth has been exponential. As we have already
pointed our, the young person has to have quite a bit of
maturity to be able to choose what she wishes, and not
fall prey to attractive garbage, or even inappropriate
material for her age. For those parents who think the
access to the Internet is essential for their children,
we strongly recommend that they always stay at the side
of their children while the latter are using the
Internet; this way they will exercise the control the
child has no possibility of doing.
We recognize that the Internet has brought distinctive
novelties, one of them being discussion groups. But we
think that no discussion group is adequate for children
or young people before the latest high school years.
Summary
To be able to put the computer in an adequate perspective in
education or in individual or social life it is necessary to
understand very well what it is. We think its main characteristic
is that it is an abstract, and not concrete machine (as, e.g. a
power lathe or a bicycle): it acts in a virtual space, the space
of the thoughts we may insert into the machine. So any use of it
forces some abstract thinking.
To be able to consider computers in education it is absolutely
necessary to have a model of the development of each child and
teenager. We have based our considerations on the model
established by Rudolf Steiner, successfully in use in Waldorf
Education since 1919. According to this model, only at high
school age is the child prepared to exercise pure abstract,
formal, logic-symbolic thinking; before then, it damages her
healthy and balanced development. So we recommend the use of
computers only at that stage. Taking into consideration that
computers require enormous self-discipline, we have located an
ideal age to begin using software at about the end of the
sophomore high school year, that is, 16-17 years of age. Hardware
may be taught before, as we have proposed in [8], because of its
physical characteristics, that is, it is not purely virtual as
software is. This fits nicely with the young persons
understanding what a computer internally is, learning afterwards
how to use it and criticize its influence. In particular, it is
impossible to teach a child how the computer internally works
this requires quite a bit of knowledge in mathematics and
physics.
We insist that our proposed age applies to any use the
computer for teaching any subject before high school. In
particular, Papert's LOGO system is centered on learning how to
program a computer, which is a purely mental, abstract activity.
It does not matter that the results are graphically displayed on
the screen; this does not transform a LOGO program, consisting of
strictly formal commands as any programming language, producing a
logic-symbolic processing, into a less abstract, formal entity.
Finally, our preoccupation is with the acceleration of a
child's or teenager's development. The human being is a whole,
and any activity which appeals to a part of it, such as abstract
reasoning, affects the other parts. We have to wait until the
young person has developed her mental abilities to push for the
abstractions and self-control required by any use of computers.
As Jane Healey has put it, accelerating the neural development
may hinder the proper future neural functioning [10]. We don't
embrace such type of arguments, because from the physical point
of view the thinking process is still a big unresolved question;
but its consequences coincide with our way of regarding these
problems.
We hope this paper serves the purpose of calling the attention
to the necessary protection our present world's children, who
have been attacked by machines since the 1950's (beginning with
TV, then video games and now computers). We firmly believe that
only by preserving their simple, naive, semi-conscious childhood
and adolescence we may have future balanced, creative, socially
integrated and positively active grown-ups.
In particular, we are afraid that computers used too early
contribute to create insensitive, amoral adults, behaving and
reacting like a machine, unable to feel interest in other people,
unable to feel compassion and without social responsibility. This
means the destruction of some of our most essential humane and
non-machine characteristics.
References
[1] Oppenheimer, T. "The computer
delusion." The Atlantic Monthly, Vol. 280, N. 1, July
1997, pp. 45-62.
[2] Papert, S. Mindstorms - Children, Computers and
Powerful Ideas. Basic Books, New York 1980.
[3] Papert, S. The Children's Machine - Rethinking
School in the Age of the Computer. Basic Books, New York
1993.
[4] Postman, N. The disappearance of Childhood.
Vintage Books, New York 1994.
[5] Lanz, R. A Pedagogia Waldorf - Caminhos para um
Ensino mais Humano. Ed. Antroposófica, São Paulo 1986.
[6] Setzer, V.W. and L.Monke. Computers in Education:
Why, When, How. In print as a chapter of a book being edited in
the USA by R.Mufoletto. Also available through http://www.ime.usp.br/~vwsetzer.
[7] Schumaker, E.F. Good Work. Harper, New York
1979.
[8] Setzer, V.W. Computers as instruments of counter-art.
Available through http://www.ime.usp.br/~vwsetzer. A slightly
shorter version in Portuguese "O computador como instrumento
de anti-arte" has been published in the proceedings of this
conference.
[9] Setzer, V.W. O computador no ensino: nova vida ou
destruição? in E.O.Chaves e V.W.Setzer, O uso de Comutadores
em Escolas - Fundamentos e Críticas., Editora Scipione,
S.Paulo 1988. See also the consecutively enlarged versions
V.W.Setzer, Computers in Education, Floris Books,
Edinburgh 1989 and V.W.Setzer, Computer in der Schule? -
Thesen und Argumente, Verlag Freies Geistesleben, Stuttgart
1992.
[10] Healey, J.M. Edangered Minds. Simon &
Schuster, New York 1990.
[11] Papert, S. The Connected Family. Longstreet Press,
Atlanta, 1996.