Namespace: event

game.event

Handles pointer events.
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Methods

(static) add(name, func)

Adds new event to current state.
Parameters:
Name Type Description
name string event name, can be: 'click' or 'mousemove'
func function function to be called when event is triggered
Source:

(static) clear()

[Not directly used] Clears list of events. Called before moving to new state.
Source: