[Not directly used] Handles 'game loop'.
After the media queue is filled in create(), the 'game loop' starts. It calls update() iteratively, re-rendering the screen every time.
The 'game loop' is stoped by leaving the current state.
After the media queue is filled in create(), the 'game loop' starts. It calls update() iteratively, re-rendering the screen every time.
The 'game loop' is stoped by leaving the current state.
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Methods
(static) clear()
[Not directly used] Resets game loop values.
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(static) run()
[Not directly used] Executes game loop.
This code will run on each iteration of the game loop.
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(static) start(state)
[Not directly used] Starts game loop.
Parameters:
Name | Type | Description |
---|---|---|
state |
object | current state |
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(static) stop()
[Not directly used] Stops game loop.
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